Showing posts with label Rated All Ages. Show all posts
Showing posts with label Rated All Ages. Show all posts

Thursday, April 15, 2010

The World I Create

By Ayami Kazama
Published in the US by CMX Manga







Slugline: Believing is Seeing

This manga is about people that have the ability through magic lanterns to create illusionary environments that can encompass all of the senses.  These 'projectionists' share their school grounds with a more traditional high school so that they share many of the same problems of typical students except that their conflicts are not just over grades but over their special abilities.  A couple of students that have had trouble advancing  in their training end up creating worlds not for their teachers but for each other.  A student that is losing her projectionist ability has to decide what her last illusion will be and how she will keep her projectionist friends despite moving back to the ordinary school.  Two students first aggravate each other then help each other reach ever greater heights in their abilities.  A student is worried that he will lose his girlfriend if she pursues her projectionist abilities.  In all of these different stories characters from the others visit but the problem of each story remains their own to resolve.

This is an all ages title, and the conflicts in each story reflect that rating in that none of them are intense though they can be bittersweet and their relationships while having the beginnings of romance for the most part are innocent and sweet rather than hot and heavy. It is not much of a surprise to find out that at the heart of each story is the revelation, the showing of a truth. That ties in with the characters' projectionist abilities, because in most cases that truth can only be shown through those abilities. But this is one of those times were the all ages ratings holds back the title, because the stories could be so much more bold than they end up being. A less restrictive rating could have allowed higher and more varied stakes rather than leaving the reader with a sense of repetition and a mild disappointment that the manga was not more.



The World I Create is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, February 02, 2010

The Lizard Prince, vol. 1

By Asuka Izumi
Published in the US by CMX Manga

 



Slugline: Dating outside of your taxonomic Class should require a PG-13 rating

Canary is Linaria's princess and has reached marriageable age while the neighboring Gazania also has a unmarried prince but Heath has a bad reputation.  Canary is only willing to meet Heath to berate him, but he has no desire to do that and switches places with his magical talking lizard, Sienna.  Sienna is charming while masquerading as Heath and convinces Canary to visit him again.  Heath is surprised by Sienna's actions so he decides to be rude to Canary to drive her away.  Canary sees through his deception and declares her love for Sienna, which lifts a curse to reveal that he is Heath's brother.  But as Sienna gets closer to Canary they are forced to rely on his lingering ability to turn into a small lizard to solve problems for their kingdoms and for themselves.

This title straddles the line between shoujo for teens and a more all ages title.  All ages titles stay away from deep relationship/sexual issues to keep their rating while most shoujo titles have to go into those waters because their whole point are relationships.  Not to say that shoujo titles are solely about teens trying to hook up but they still delve deeper into relationships than the relatively platonic love that Canary and Sienna seem to share.  The title reads like a shoujo but after a while it feels that something is off and that confusion sabotages the story.  The shoujo aspects should have been further submerged or been embraced fully.  This makes this title perfect for the tween age bracket, those who are not quite ready for a 13+ title but who desperately want to be.



The Lizard Prince, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Tuesday, December 15, 2009

Choco Mimi, vol. 1

Story and Arty by Konami Sonoda
Published in the US by VizKids


Slugline: Preteen girls on the prowl

Choco and Mimi are fashionable eighth graders that enjoy their lives way too much. Sure, Choco can be called the serious one and Mimi is the silly one, but only in comparison to each other since Choco is still fairly silly. In between causing trouble for their teacher and driving each other nuts, Choco and Mimi let themselves be mildly attracted to boys. Boys like the serious and aloof Ando and the gender confused Mumu. To round out the cast is Chiffon, a cute little dog that thinks of himself more as a samurai and several other pets. Most of the strips are about the girls interacting and getting each other in and out of trouble, but occasionally it deals with their delicate dance to attract the boys' attention.

Most of the volume is made up of 4-koma, basically four panel comic strips, so the stories that are told by necessity are little gag scenes that have little connection to each other. There are several longer storylines about major events such as a party that takes a couple of strip to resolve the events but there are no character changes and their relationships. Unlike comedy focused stories for boys, Choco Mimi does not have any fart or other bodily humor jokes which saves it from being totally ignored by adults. Despite having all of these good bits and the occasionally funny joke, in aggregate it just doesn't mesh well enough to create something greater than the parts. For adults and boys, this is a barely tolerable strip while younger girls who find playing with paper dolls and fashions might find it worthwhile.



Choco Mimi, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Thursday, October 01, 2009

Domo: the Manga, vol. 1

Created by Tsuneo Goda, Stories by Clint Bickham and Art by Rem, Sonia Leong, Lindsay Cibos and Jared Hodges
Published by TokyoPop


Slugline: Speaking of characters who have a wide-ranging vocabulary...

Domo is the mascot of NHK, a major Japanese TV network who has been featured in a variety of formats already including a series of stop motion shorts on cable. The manga however is the product of TokyoPop creators and features the whole range of Domo characters in a color anthology. Most of them involve Domo developing a monomania about an object or activity that all of his friends are caught up in much to their dismay. This usually ends whenDomo's battered friends manage to convince him to stop. Considering that Domo has one word vocabulary you can understand that most of the stories are read quickly.

Domo is an all ages title that is definitely aimed toward kids. Most of the stories are built around very simple and repetitive gags that are done by Domo round-robin style on the entire cast of characters. While the stories are cute they are fairly predictable nor do they really add much to the characters. This title seems to be more for people who already know who Domo is and wants more of what they already know rather than being introduced to the characters.



Domo: the Manga, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Wednesday, September 02, 2009

Leave it to PET!, vol. 1

Story and Art by Kenji Sonishi
Published in the US Viz


Slugline: An incentive to throw your recycling into the dump

Noboru is a typical nine year old who wants to avoid trouble and have fun, in that order. He thinks that both of those goals will be easily meet when PET enters his life, for despite being a recycled plastic bottle, PET has all sorts of abilities, sort of like a super-robot such as Doraemon. Unfortunately for Noboru PET is not very smart and has far less common sense than him, which means that many of PET's attempts to help Noboru backfire spectacularly. The exceptions are when he does not properly understand what Noboru is asking for or is bored and decides to do something else. Despite feeling that he owes Noboru for recycling the plastic bottle that made him, PET does not try very hard to improve either himself or Noboru.

You would think that after the first few times that PET made things worse for Noboru he would stop being so willing to call on PET, but that is a lesson that Noboru never seems willing to learn, if for no other reason that it would end the series. As a kid's series it definitely is just for kids rather than being appropriate for all ages for if you are well into your teens the story will quickly become repetitive and is just not very funny. As for the series name, PET is an acronym for a widely used recyclable plastic though most plastic items are labeled by number rather than type. The story does gently tweak recyclable programs, if for no other reason that if you recycle you may get stuck with a robot friend like PET.



Leave it to PET!, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Thursday, August 27, 2009

A Tale of an Unknown Country, vol. 1

By Natsuna Kawase
Published in the US by CMX Manga


Slugline: Yet another Princess disguised as a maid romance

Rosemarie is the princess of a small and poor country whose brother has arranged her marriage to a neighboring prince. Prince Reynol rules over a wealthy and technologically advanced country and a marriage with him would be a benefit for Rosemarie's country but she has heard many rumors about him, few of them good. Rosemarie disguises herself as a maid to work atReynol's castle in order to learn the truth about him and despite him knowing that she is really the princess, they still managed to get to know each other and decide to go forward with the betrothal. But there are always new challenges as he returns her favor and visits Rosemarie at her own castle.

Most of the book is a lightweight romance until Rosemarie's brother turns into a control freak and reveals that most of the couple's troubles are the result of his own machinations. He is testing the couple to make sure that their love is strong, or something similar is the justification he is using to justify himself. If a parent tried to manipulate their kids this way, there would be no sympathy from the readers but somehow here it is supposed to be acceptable. Any relationship would be hard-pressed to survive similar revelations because t he couple would be continually questioning whether their feeling are real or manipulated. This is another example how the storytelling and art are fine, but the concepts that lay underneath the surface, that help drive the story, are of concern.



A Tale of an Unknown Country, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Tuesday, May 19, 2009

The Lapis Lazuli Crown, vol. 1

By Natsuna Kawase
Published in the US by CMX Manga


Slugline: Everyone prefers to go through school to be with the boy they like rather than simply dating them.

Miel is a child of a magical family in the Kingdom of Savarin but despite her family's history of magical prowess she is not interested in pursuing that. She wants to be considered cute and attractive so that she can hopefully marry well, which disgusts her more magically adept sisters. One day while in town she meets Radi , a visiting nobleman who bears a resemblance to the popular Prince Radian, but of course could never actually be him. If you really believe that, I also have this fine bridge in Brooklyn available for long-term lease. Through an amazing 'twist' Miel learns of Radi's true identity and gives up her aspirations of being a gold digger, deciding instead to practice her magic so that one day she will work at the palace helping the Prince.

Why yes, one afternoon is all that is need to change someone's goals from selfish to altruistic ones. Goals that are so so altruistic Miel doesn't even think romantic thoughts about Prince Radi, though he does think she is 'special.' While the storytelling and art are accomplished, at the same time the story itself is so mild that I think the manga's E for Everyone was not intended but merely a side-effect of the title's frantic inoffensiveness. The review rating is not the result of failure or inept execution, but instead as a result of the story not affecting the reader in any way and making one wonder with it in the first place.



The Lapis Lazuli Crown, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Thursday, May 07, 2009

Dinosaur Hour, vol. 1

Story and Art by Hitoshi Shioya
Published in the US by VizKids


Sluglines: Bad humor and hungry dinosaurs are a winning combination!

Dinosaur Hour is basically a collection of humorous short skits that feature dinosaurs making fun of and exploiting their own natures. There is some mild educational content here, but it certainly not a focus and it shares only the basics (how big a dinosaur is, what period it existed and whether it was a carnivore or herbivore seems to be most of it.) There are no continuing characters in the volume and most of the dinosaurs are identified by their species rather than having any specific name. The humor is pretty juvenile and transparent, so rather than being for all ages it is really more for young ages. Keeping in mind that many of the jokes revolve around whether or not the dinosaurs can manage to make each other dinner, it is much more a boy book. The art is not very good, but since that this volume is basically sketch comedy, the fact that the art itself is barely more than a sketch works, and it allows the readers to have enough distance from what is happening to be able to laugh when someone becomes lunch. Once you take those limitations into account, it is pretty funny for what it is and doesn't try to do too much with what little attention that the volume will probably get from the typical reader.



Dinosaur Hour, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, April 21, 2009

BakéGyamon, vol. 1

Story and Art by Mitsuhisa Tamura with Original Concept by Kazuhiro Tamura
Published in the US by Viz


Slugline: Children's adventures that aren't as dumb as they first appear.

Sanshiro wants to have adventures, much like his missing father had. Unfortunately, he is still a child under the guardianship of his grandparents, who would prefer that he would give up all such foolish dreams and be an innkeeper like they are. They are helped in this goal by living on a small island, making it difficult for Sanshiro to get into trouble. But Sanshiro is not to be denied, so when a mysterious figure offers Sanshiro a chance to be in the game BakéGyamon, which is run by monsters on a Reverse-Japan empty of people, Sanshiro jumps at the chance for adventure. Not even the prize of single wish granted matters more to him than having an adventure. But while Sanshiro is enthusiastic, neither is he ignorant to the dangers of adventuring and he uses his monster allies and the fellow players he wins over to great effect.

You see a device to summon monsters, monster seals and the word 'game' together, you expect to see a thinly disguised collectible card game or an attempt to launch one. Add that Sanshiro starts the volume out as the typical over-excited naive guy, so while he never quite losses that aspect, it is a bit of a surprise that he gains a brain. He isn't the smartest guy in the volume, but he does show something more than just relying on his enthusiasm to get by. If this manga is an ad for card game, it is among the worst ones I've seen, since the creatures that they can summon change by scene and there isn't any particular key cards or the like. The manga's game is more like chess, where the point is to figure out how to use your particular piece (monster) to your best advantage rather than using the manga to showcase the creatures and gameplay. Rather than fighting, it is more like dealing with puzzles and challenges. In that way, the manga was a pleasant surprise, in that it feels no need to be what you expect, but instead is its own story.



BakéGyamon, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Thursday, December 18, 2008

Pokémon: Pokémon Ranger and the Temple of the Sea

Story and Art by Makoto Mizobuchi
Released in the US by VizKids


Slugline: Exactly like a TV episode, and that is not a compliment.

This volume is a Pokémon single episode dragged out to fill a single manga volume. Ash gets to save the day, Brock gets to moon over a pretty girl, a new Pokémon is introduced but does not become a repeating member of the cast and there is a fantastic setting (in this cast the Temple of the Sea) that we will never see again. Of course, the cast will make some new friends and old enemies reappear. Change out the name of the Pokémon that is the focus of the volume and it's specific native environment, and I swear it is over a half dozen of Pokémon episodes that I have accidentally watched over the years. No new revelations or interesting story bits are readily apparent from my reading, though I suppose that if you are a Pokémon aficionado there may be some hidden importance over the appearance of the Pokémon Ranger or something along those lines. I was just bored for most of it, with the only reason it didn't get a lower rating is because the story didn't screw up what little it was trying to accomplish. That was because it was trying to accomplish so very, very little. This is for very young Pokémon fans who somehow haven't already watched every episode ever made.



-Ferdinand

Tuesday, December 09, 2008

Cowa!

Story and Art by Akira Toriyama
Released in the US by Viz


Slugline: A main character that is half vampire/were-koala? What does he eat, the juice of a Eucalyptus tree?

Paifu is a half vampire/were-koala that lives in the isolated village of Batwing Ridge, where humans and monsters live together far from the intolerance of the big cities. But all of the kid monsters are afraid of the human that lives on the outskirts of town, Murayama. It turns out that there is a reason that everyone in town avoids Murayama, he was once a sumo wrestler who accidentally killed a competitor in the ring. So despite being called the Volcano and having been famous for being really strong, Murayama exiled himself to Batwing Ridge and even there had little to do with the rest of the village. But when an epidemic of monster flu starts to spread through the village, Paifu convinces Murayama to go with him to get the cure from the witch. Paifu bends the truth a bit along the way, Murayama learns a bit about himself and others, and all have a grand time rescuing the village.

Akira Toriyama is better know for the Dragon Ball saga (reviews here), but here he turns in a perfectly balanced one volume story. Everything here has some meaning and both Paifu and Murayama change and improve themselves and both are forced to stretch themselves. Even the fights are well choreographed, not at all over the top or confusing as it was sometimes with DragonBall, but is still not too intense for the kids that are presumably the audience for this all ages title. It even has a sense of sly, self-aware humor that is funny without ruining the story's illusions. This shows an Akira Toriyama as a creator to be reckoned with, far better than the one that did the early volumes of the DragonBall saga.



Cowa! is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Wednesday, December 03, 2008

The Legend of Zelda: Ocarina of Time, vol. 1

Story and Art by Akira Himekawa
Released in the US by Viz


Slugline: A quest manga that doesn't stop to smell the roses

Link lives in the forest under the protection of the living tree Deku, but when Deku comes under attack, Link saves the forest and learns that he has to go out into the world to fulfill the mission that Deku gives him with his dying breath (or whatever trees do.) Link meets Princess Zelda after leaving the forest and learns that he needs to collect three jewels. After collecting the three jewels, making friends along the way, he returns to see Zelda to become a Hero. When getting the Hero's magic sword, Link is put to sleep for seven years so that he will be old enough to wield it effectively. In the intervening time the evil has spread and now a young man, Link has to now free five temples. In his travels he encounters many of the same character that he did seven years previously, and by the end of the first volume he is already halfway through his search for the temples.

This almost read like a collection of traditional comics, in that each chapter tells a complete part of the overall story. The plot does not linger, with each chapter advancing the story. Normally I would have expected by the end of the first book that Link maybe would have retrieved the second jewel, rather than already be on his second quest. Maybe the quick chapter are part of it's legacy as a computer game or since this rated an all ages book, a deliberate choice in order to appeal to younger readers. Other than this willingness to buck manga convention, the story is a pretty standard “quest for the X number of magic items to save the world!” For adults, it is rather shallow but the title has been optimized for younger readers and will probably enjoy the title more.



The Legend of Zelda: Ocarina of Time, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, October 28, 2008

Suihelibe!, vol.1

By Naomi Azuma
Released in the US by CMX Manga


Slu
gline: Alien gamekeeper after school club

Tetsu is looking to join a school club and decides to join the biology club. As soon as he checks it out, he has to defend the club's existence to the school council, along with helping Lan, an schoolgirl alien, recover some alien animals around the school. Tetsu manages to convince Lan to join the biology club so that it will continue, and over the course of the volume gathers another three members to reach the minimum size of the club of five members so that it can continue to exist in spite of the school council’s opposition. Of course, along the way Tetsu and the new members of the biology club help Lan recover some of the alien animals that she has been sent to Earth to recover.

This is definitely a kid’s title, since it is so very, very mild. The art style is very open and rounded so all the characters look and feel very young and wide-eyed. The challenges that the character face are not that, well challenging or dangerous, which fits the intended audience. The characters are only lightly sketched out, with Tetsu being the most with Lan the alien all, well, surface. The other three members of the club are pretty much stereotypes. Just because this is a kid's title doesn't mean it shouldn't have any depth, but despite that lack it is solid and not bad. Just the story has all the dramatic tension of overcooked pasta and thus not very enticing.



Suihelibe!, vol.1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Thursday, September 11, 2008

Sugar Princess: Skating to Win, vol. 1

Story and Art by Hisaya Nakajo
Released in the US by Viz Shojo Beat


Slugline: How to make what is basically a sports manga a shoujo, make it about skating!

Maya is at the local skating rink with her younger brother after winning a free trip there when in a fit of energy she launches herself into a spinning jump, which she doesn't land but still manages to do well enough to attract the attention of a professional coach. He's hoping to train her and pair her with his star, Shun. Maya appreciates Shun's form and grace, but Shun has very little desire to do pairs skating anymore, after the loss of his last partner. Maya takes to training, under Shun's reluctant guidance and works hard to be his equal in grace and style, but the potential closing of the skating rink that they practice at throw a wrench into her plans.

This is like a lot of other sport stories, they tend to be either underdogs who manage to win, or newbies whom everyone underestimates and manage to succeed. Notice there is a very fine line between the two, but right now the story is about a newbie, though it looks like that it is all going to be about the underdog. But it is still very much a shoujo, with the blending of the sport/shoujo aspects working better than I thought. Shonen sports is sort of the default, but the inherent grace of ice skating and the shoujo pretty boy aspects work together. It still has all the shoujo genre trappings, but adding the sport elements makes it somewhat more interesting.



Sugar Princess: Skating to Win, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand


Thursday, September 04, 2008

Bratz: Super Bratz

Written by Christine Peymani and Art By Anthony Tan
Published by TokyoPop

Slugline: Why do I find their lack of noses the most disturbing thing about the Bratz?

The All-Ages rating for this title is a little misleading. The rating really should say "Aimed at Pre-Tween Girls, All Others May Suffer Saccharine Poisoning." Not because the title is particularly bad, but because the pre-tween target demographic is the only one that the book really cares about. If other types of readers happened to pick up the book, that is fine, but having something that could appeal outside of that narrow demographic seem unimportant. Which is a shame, for I can easily see that this title could have been a successful really All-Ages title, but because it is linked to the Bratz property, it is limited to a certain approach and attitude to fits within that.

The girls of Bratz learn that their special skills that have made each of them stand out before were only the beginning manifestations of their superpowers. The cheerleader that could do high leaps now flies, the athletic type is a speedster, the social butterfly is a mind reader, etc. The Bratz discover that there is local school that teaches people how to use their superpowers, which apparently means road trip! The Bratz decide to go to school there, but discover that other students have their own selfish plans. Which the Bratz, after one failed attempt, discover the ways to use their new abilities to uncover what the not-so-nice students are planning and present proof to the teachers, who take care of the problem.

So yeah, this is X-Men lite with a side of the Bratz brand. I assume what minor character touches there are is from whatever character bible the Bratz brand managers gives out. I also assume that is why there are so few character flourishes for each Bratz, so that the property can be extended into as many different venues and forms as possible, without having to worry about keeping track of multiple character facets that may not work in any particular media. The response to that challenge is to minimize the individual characters.

What was nice is all I know about the Bratz is what I learned from the trailer of their rather horrible movie I was unfortunate enough to see twice. I didn't even need to know that much to pick up the book and go right into it, because you could learn most of that in the first chapter, along with the fact that they enjoy all the normal tween activity even though one of them was old enough to drive a car. It took me a little longer to keep all the characters straight, and the fact that the characters didn't have noses threw me far more than I thought it would. The character's characteristics, such as they are, are hard to tell apart other than by their special ability, but the Bratz are not credulous and are willing to entertain the thought they are not trapped in a simple, straightforward plot (which they are, but at least they consider otherwise).

Ultimately, this is not a book about the characters, it is about making sure that the property of Bratz exists in manga form. Which is a shame, because I think without that intent, and inherent set of boundaries that purpose imposed on the title, the core concept and the creators could have done more with it. But that would require taking risks that one does not allow with a multi-million dollar brand, especially in a particularly low profile manga (in comparison to the rest of the brand). So it is what it aspires to be, competent, rather than anything more.



Bratz: Super Bratz is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Friday, August 08, 2008

Vidia and the Fairy Crown

By Haruhi Kato
Released in the US by TokyoPop


Slugline: When did Disney add a whole colony of magical fairies to NeverLand?

Vidia is one of the fairies of Neverland, living in Pixie Hollow with the more famous TinkerBell. Unlike most of the other fairies she has seen way too many goth movies and is a bit dark and sarcastic. However, despite her joking on the matter, she insists she would have never stolen the fairy queen's crown the night before a party. Very few fairies believe her, since Vidia wears way too much black, but Prilla, one of the younger fairies believes in Vidia's inherent, well, not goodness but lack of cruelty and together Vidia and Prilla follow the chain of evidence that leads to the missing crown. Despite the temptations, Vidia does the right thing and returns the crown to the queen even as she disses going to the party to celebrate her successful return of the crown.

Silly Disney all ages manga, can't be as cruel to it as I want to, it's like kicking a kitten. And not one of those evil Llolcat kittens. The plot is very linear, which is my main problem with it. We go from scene A to scene B to scene C and there is very little real interpersonal conflict. Sure, no one really likes Vidia , but no one really interferes with her task or even tries to delay her. So yeah, that is about as realistic as most other children's fiction, but once you accept that, it's not that bad. There is only one place that the chain of logic really didn't follow, and Vidia does have a believable moment of weakness, the desire to pay back everyone that had accused her of something she didn't do. Trust me, every kid knows that feeling and the desire to get even. But anyone over the age of ten is just going to find overly linear and not very interesting, while younger readers may find it more engaging.




Vidia and the Fairy Crown is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Friday, June 27, 2008

Dragon Ball Z, Big Vol. 1

Story and Art by Akira Toriyama
Released in the US by Viz Shonen Jump


Slugline: Who needs plot when you deliver a kick to the head!

It's been five years since the previous volume of DragonBall, and Son Goku has married Chi Chi and has a son named Son Gohan after his dead grandfather, but Son Gohan has not undergone any martial arts training. That is problem, because it turns out that Son Goku is an alien, and the few remaining members of his race want to destroy all life on Earth. Son Goku’s brother shows up, kidnaps Son Gohan and recalls the other two survivors of his race to attack the Earth. Son Goku manages to defeat his brother, at the cost of his own life. While dead, he undergoes further training, and his son Son Gohan undergoes training under the hands of his worst enemy. It takes a year for the two alien Saiyans to reach Earth, and when they do they go through Son Goku's allies, killing several permanently beyond resurrection by the Dragon Balls. Even the Dragon Balls themselves are destroyed by the death of their creator. But SonGoku manages to defeat one of the Saiyans leaving the other, the Saiyan leader Vegeta, ready to rumble.

Thank goodness there are some limits from coming back from the dead, otherwise it would be hard to take any of this seriously. Though taking DragonBall Z seriously is probably something that ought to be discouraged. This is what I think of when I think of Dragon Ball Z. Over the top fighting manga, with ever increasing powerful techniques and secret moves, with stakes increasing until everything... that... we... know is at stake. This is PWP without the sex, just a bash to head, then training to bash the head even better next time. And in this case, the larger BIG format works better than the traditional sized manga volume, because the fight scenes use up pages very quickly, but with almost 600 pages the volume still takes a while to go through. Admittedly, stuff gets a little repetitive (kick to the head, rinse and repeat) but that is just the nature of the fighting manga. So as long as you are not expecting Shakespeare, this delivers (a kick to the head!)

Sorry, couldn't resist that last kick to the head.



Dragon Ball Z, Big Volume 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Friday, May 30, 2008

Flight Explorer, vol. 1

Edited by Kazu Kibuishi
Published by Villard Press


Slugline: Not that much flight or exploring, but still enough of both along with pitch perfect tone to make if perfect first graphic novel for any age.

Well this is not manga per se though some of the creators of the anthology come out of the US OEL/OGM movement. Flight Explorer is the younger skewing version of the Flight anthology, an award winning series that has released 4 volumes so far. So despite this being the first volume it already has a great pedigree. As a anthology it's themes are fairly loose, with flight being only incidental in many stories, or being at best a metaphor. Most of the stories are slice of life, with humorous undertones, though the cover illustration is for the big action adventure story of the volume. The stories are fairly straightforward and connect on an emotional level, which is what a volume like this needs to hit its aimed audience. A couple of times some of the flow between panels is not very clear, so I think it may be a little confusing at times for newcomers, but it is only a few moments distraction. The full color art of the stories is the major draw of the volume, with each story and it's creator working in their own distinctive style that fits the need of each story.



-Ferdinand

Friday, May 16, 2008

Pokémon: Diamond and Pearl Adventure! Vol. 1

Story and Art by Shigekatsu Ihara
Released in the US by Vizkids


Slugline: It's Pokémon, it delivers exactly what you expect.

Much like porn, all-ages titles have a slightly different set of review criteria simply because you can't expect subtle characterization or complicated plotlines. Not to say if one managed to accomplish I would give it a lot of credit (and the corresponding stars.) So three stars here means slightly different than it would a typical teen romance manga, which is how well it succeeds as an all-ages title.

Okay, now that I have that out of the way, feral child Hareta that has been raised in the wild with Pokémon and who considers them his friends has been convinced to go look for a legendary Pokémon, Dialga. The professor that has been keeping an eye on Hareta has given this mission, and assigned one of his assistants, Mitsumi to go with him. Hareta has as his main Pokémon Piplup, a prideful Pokémon that Hareta eventually convinces to ally with him and they have to continually face the challenges of Team Galactic, a group of selfish Pokémon trainers who want to capture Pokémon for their own purposes.

Like the slugline says, this is Pokémon, so you can say that the plot is basically predetermined. We have a boy trainer, a girl sidekick, a slightly older trainer and their Pokémon traveling the world, facing off against a nefarious team and gym trainers from cities with dubious names. That being said, within that framework, everything it solidly constructed and it works as a Pokémon story. If you even watched a commercial for the show, you know what you are getting and it fulfills that expectation. The art is straightforward and depicts things clearly, even in the midst of the action scenes. So it is a good first or early manga, but if one wants to show off some of the more creative or offbeat stuff that manga is capable off, something else would be better.



- Ferdinand

Monday, February 18, 2008

CBG Review: Agent Boo, vol. 1

I have written a review for Agent Boo, vol. 1, available on The Comic Buyer's Guide website. Please remember that the CBG website uses a 4 star rating. Check it out!



Agent Boo, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in manga and anime.

- Ferdinand