Showing posts with label 3.5 stars. Show all posts
Showing posts with label 3.5 stars. Show all posts

Tuesday, November 16, 2010

Arisa, vol. 1

Story and Art by Natsumi Ando
Published in the US by Del Rey Manga






Slugline:  A real psycho high school drama

Tsubasa has not seen her identical twin Arisa in years, and upon meeting her after all that time they decide that Tsubasa will replace Arisa for a day at school. She does so and finds that her sister’s life seems just as good as Arisa had said in her letters. When Tsubasa tells Arisa so, Arisa reveals her deep depression and tries to commit suicide. As her sister lies in a coma, Tsubasa decides to find what hidden secrets in the schoo are resposible for Arisa’s attempt. Tsubasa discovers out her fellow students send texts to someone named the King, and those texts come true.  With that power, the students’ cruelty has come out and Tsubasa needs to discover who the King is, even as she becomes a target.  She may have an ally, the standard bad boy of the class, but his real allegiances are more complicated.

At first this reads like the typical high school shoujo, with Tsubasa being the violent girl that has trouble controlling those tendencies while her identical twin having the perfect life that Tsubasa wishes she could have.  The fact that Tsubasa would be given the chance to live Arisa’s life in the manga was given, but the fact that she would get that chance by Arisa attempting suicide is not.  From there the story takes a darker turn than most shoujo as the class is revealed to have a dangerous secret, and the manga is less about Tsubasa trying out Arisa's perfect life but about uncovering secrets.  Rather than her violent self being a liability, it may be the only thing that lets her survive to find out what is going on.  While the story does not get as dark as others, it quickly moves into the shadows that most shoujo never venture towards even as its visual style remains unchanged.  This is a story that has more meaning than it first appears.



Arisa, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Tuesday, November 02, 2010

Ghost in the Shell

By Shirow Masamune
Published in the US by Kodansha



Slugline: Philosophical violence or violent philosophy?

Motoko Kusanagi is a paramilitary police officer unit in near future Tokyo.  Cybernetic enhancements and computer use is near ubiquitous, allowing human brains to be hacked to alter memories or have a full body replacement.  Most of the stories in the volume are stand alone as Motoko and her squad rein in government excesses of the rest of the as rampant corruption and self-serving agendas are behind nearly every case they tackle.  In one Motoko encounters a ghost, a living program, and the experience leaves her shaken.  When it looks like that one of the politicians have finally succeeded in getting Motoko thrown under the bus to further his own schemes, Motoko turns the situation around with the help of the ghost.  This leads to her making an unusual decision though debating what is life and its meaning has a lot of resonance in the volume overall.

Ghost in the Shell is a classic manga in American because Shirow Masamune’s long relationship with Dark Horse Comics meant that his titles have been available in the US long before the rise of popularity and availability of other manga.  This story has been retold several times in anime, though this is a case were the retellings have allowed adaptors to boil the story into a coherent whole.  For instance, the Ghost in the Shell movie melded together a half dozen separate stories from this volume into a single narrative.  This makes the source material suffer in comparison to later versions, which is unusual. The art is much softer and fluid than you would expect in such a hard sci-fi setting.  So expecting to read this and find the great original material that all the adaptations have ruined is not realistic but it is still a good story though fond of its philosophical musings. 



Ghost in the Shell is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Thursday, September 02, 2010

Alice in the Country of Hearts, vols. 1-3

Art by Soumei Hoshino and Story by Quinrose
Published in the US by TokyoPop





Slugline:  Where being in love and wanting to kill the person makes perfect sense.

Alice is resting in her garden with her sister when she is taken by a man with rabbit ears to Wonderland.  She arrives at the clock tower which is at the center of Wonderland’s three feuding territories.  They are the Mad Hatter’s mafia based out of his mansion, the Queen’s castle surrounded a garden maze and the amusement park run by Mary Gowland.  The conflict seems to be mostly between the Queen and the Mad Hatter but none of them really like each other or the clock tower’s master who is traditionally neutral.  Alice is forced into this world, with her unique status of an outsider that making her interact with others to return home.  She learns that a difference between her and Wonderland’s is that she had a heart while everyone else has a clock.  This difference and what it means along with everyone loving her continually surprises Alice as she gradually forgets about escaping Wonderland.

In many manga it seems that every male character that sticks around for more than a couple of panels falls in love with the female lead character.  Here, they take that and make it a plot point!  Everyone in Wonderland is supposed to love Alice, it is part of being an outsider.  But because the Wonderland natives are already fighting this just gives them one more reason to it to continue and get even worse.  The characters reflect their roots from the source material which means they can be very odd making into them both charming and disturbing at turns.  Alice’s shuttling between factions can feel a bit repetitive but every time Alice visits someone the question is whether or not this will be the time the character will stop being charming and become deranged.



Alice in the Country of Hearts, vol. 1, vol. 2 and vol. 3 are all available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Tuesday, August 17, 2010

Nightschool, vols. 1-3

By Svetlana Chmakova
Published by Yen Press





Slugline: A other kind of Plot? What Plot? story.

Sarah is the new Night Keeper of the Night School, a school for supernatural children including Weirns (witches), vampires, mermaids and many others.  Being held in a public school after the human children have left shows how close the two worlds are, especially since there are Hunters who make sure that the night creatures do not push at their boundaries.  But Sarah’s disappearance, not only physically but from people’s memories begins a series of events that may bring a dangerous prophecy to pass.  Sarah’s sister Alex already has a curse upon her, but to find the sister that no one remembers she enrolls in the Night School while a group of trainee Hunters and their Seer try to find who stole time from some of them.  There is seven prophecy children and though they are not known even to themselves, the consequences of their meeting will be terrible.

The characters are done well, at turns scary as they show off their more dangerous aspects while at other times they are cute and childish such as when they act like the teens they are.  The big problem is that while there is a strong overall plot, with the prophecy and the seven children waiting meet again, the actual plot in each chapter moves slowly.  Part of it may be a function of having to follow multiple characters who may (or may not) be the prophecy children but the end result is that Sarah’s story comes across as the main story but not as the most important one considering the number of scenes she isn’t even tangentially involved in.  The other potential prophecy children get less time than she does but get equally complicated plots so it feels that their stories are moving at a snail’s pace.  It didn’t feel so bad in the first volume, but by the end of the third the feeling becomes oppressing and the question is when are things going to happen?



Nightschool, vol. 1, vol. 2 and vol. 3 are all available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand 

Friday, May 07, 2010

King of RPGs, vol. 1

Written by Jason Thompson with Art by Victor Hao
Published by Del Rey Manga





Slugline:  We will deny any similarities between the reviewer and the manga's characters

Shesh had a problem with computer RPGs, but after the therapy, shock treatment and lifetime wireless ban he goes to college and can act somewhat normal.  There are temptations at college but when Shesh goes to a RPG club he discovers they have pen and paper RPGs rather than the computer games he once abused.  As he considered leaving he is challenged by the gamemaster Theodore and after his friends ask him to, he decides to play just one game.  What he doesn't know is Theodore is his match in obsessiveness but to pen and paper RPGs.  Theodore discovers a talent to provoke Shesh into unleashing his frenzied player persona that therapy had supposedly tamed.  After dealing with the repercussions of his first gaming session, Shesh's attempt to find a gamemaster to safely game with brings him into conflict with a gamer that takes advantage of the collectible games and a student officer who is convinced of the evil of playing games.

This manga hits in the middle of my two loves (well, the ones that are not real people at least) manga/comics and tabletop roleplaying games.  I may not have been as obsessive and as Theodore, but my college room (my house now) was filled with just as many game rulebooks as it was graphic novels and manga.  While my time in college predates World of Warcraft and other MMORPGs that broke Shesh, other computer games were just as effective on people I knew, in fact I knew people similar to all the characters.  So all of the characters ring true, but are overlaid with a shonen filter.  This includes that no one is really bad, they are misunderstood or victims of circumstance and everything devolves into a personal challenge.  Still, it has enough gaming in-jokes to satisfy the gaming crowd (such as the culmination of the final story arc of the volume harking backing to a gaming urban legend) but does not need in-depth gaming knowledge to get the humor and the story, which was the problem with the review earlier this week of .hack//4koma.


King of RPGs, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Sunday, May 02, 2010

Ratman, vol. 1

Story and Art by Inui Sekihiko
Published in the US by TokyoPop






Slugline: Rats are not exactly good models for heroes or villains.

Shuto wants to be a hero, which is more possible than the typical childish fantasy because he lives in a world where super heroes are common. Even though he is short for his age and so few people take him seriously, he continues to espouse the notions of justice that he believes are the bedrock of heroes. Only two people seem to take his desire seriously, a slightly odd student at his school named Mizushima and Rio, the daughter of the head of the Hero Association. Shuto finally gets his chance to be a hero by rescuing Mizushima but discovers that it was to trick him to undergo an experiment and be forced to become a villain by Mizushima's sister. Shuto's first mission as a villain brings him into conflict with the Hero Association, leading to Rio vowing to hunt him down personally along with the Hero Association as a whole.  Shuto is torn between his heroic desires and the messed up reality that he finds himself forced into.

Shuto has the sort of personality that is so earnest in wanting to be a hero that he would normally annoy anyone. So when the trap is sprung and he is forced to become a villain instead, Shuto's stunned response makes the story. Sure, that particular twist can be seen coming a mile away, but since it is a twist that the character would never expect because of his nature, the readers can allow themselves to enjoy it. Sadly, for the moment the female characters are just foils for Shuto to react against rather than having their own personality.  While parts of the manga descends into parody the fact that Shuto is taking the heroic ideals so seriously suggest that will have a more mature examination of them, though the rest of the story may be less so. It is the interplay between the two that will keep things interesting.



Ratman, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Monday, March 22, 2010

Deadman Wonderland, vol. 1

By Jinsei Kataoka and Kazuma Kondou
Published in the US by TokyoPop





Slugline:  Prisons and amusement parks are not a good combination

In the near future Ganta is among the few survivors of the Great Tokyo Earthquake but by the time he is a teenager he barely remembers it and has adapted to high school life.  The mysterious Red Man then kills everyone else in his class and Ganta is convicted of the crime and is quickly sent to Deadman Wonderland, a combination private prison and amusement park built on Tokyo's ruins.  Private prisons are never nice places in fiction and Deadman Wonderland is no exception with prisoners pitted against each other to entertain visitors and earn privileges.  In the case of death row prisoners like Ganta, the privileges include living for another three days.  To help him survive long enough to prove his innocence a childhood friend from pre-earthquake Tokyo is helping him while Ganta also learns to master the powers that the Red Man left in him while killing his classmates.

While there are some similarities to such titles as Battle Royale and Death Note (here are our reviews for Death Note 1-6 and 7-10), here the main tension seems to be from Ganta coming to grips to the mysteries that surround him.  The Red Man is central to these mysteries and at this stage in the series he is like a storm that comes in and upsets the natural order of Ganta's life. Shiro, Ganta's childhood friend, helps lighten the title though still leaving the danger in it intact. That way the story is not too dark though how maniac Shiro is will have to be managed so it doesn't become silly and descend into parody, admittedly not terrible danger. This is a good start to a potentially complex emotionally charged thriller, but it is still only a good beginning not proof of a successful continuing title.



Deadman Wonderland, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Thursday, March 11, 2010

Hanako and the Terror of Allegory

By Sakae Esuno
Published in the US by TokyoPop
 



Slugline:  Is eating fish with human faces cannibalism?

Aso Daisuke is a former police investigator that  is now a private detective with an unusual focus, dealing with allegories that are more popularly know as urban legends.  For instance, when Kanae Hiranuma hears the urban legend of the axe murderer who lurks under the bed, the story has such an effect on her that it literally becomes real to her, a situation that Aso rescues her from.  Unfortunately she cannot pay her bill and decides to work with him and his even stranger partner Hanako to pay it off.  The cases soon become even stranger and more bizarre, moving from the gotcha factor of the axe murderer to a full-blown psycho-sexual laden tale involving human faced fish.  The manga is given more meaning by the fact that Aso is suffering from allegories himself, making him both less and more than just human.

At first it seem like this will be another creepy-crawly filled horror manga, but it is during the human faced fish story in the last half of the volume that it becomes clear that this is something more else.  The horrors the characters face become less important than then the ones that live in the characters' minds and drive them.  The story could use better explanations of the urban folklores used in the background, for while the allegories that drive the story are well explained, the ones that drive the characters seem less so, especially the one that Hanako is part of.  For an explanation of it, click out this link.  Much like the creator's other work, Future Diary (see the Prospero's Manga review here) this appears at first like many other stories but soon shows that the idea behind it can be much deeper than what the source material may originally suggest.



Hanako and the Terror of Allegory is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Thursday, October 08, 2009

Karakuri Odette, vol. 1

Created by Julietta Suzuki
Published in the US by TokyoPop


Slugline: Robots who want emotion because of peer pressure

Karakuri Odette
like many other 'humanoid robots goes to high school' stories with a brilliant professor who sends his advanced robot to a high school who has various adventures. The title manages to avoid most of the obvious traps of that premise by keeping the stories small and focusing on slices of life. It also helps that the robot Odette actually does act detached from her emotions, unlike in other stories where robots insist on becoming more 'human' even though they already display a full range of human reactions. Though it is billed as a comedy it feels more like a drama since it is more about the characters rather than setting up weird situations and characters to be mined for humor.

A lot of manga suffer from something I call cast bloating, with many minor characters who readers still want to follow as over time a manga's cast gets larger. That happens when a creator introduces a new character to be bounced off the rest of the cast to create new and zany situations rather than utilizing the current cast. The problem is when these guest star characters may be so open-ended that they will end up sticking around to finish their story. If the guest character is ignored it will feel like the title has distracting dangling plotlines but if they are left onstage they take time and focus from the main characters. Karakuri Odette manages to avoid that by making the guest stars' stories feel complete with enough wiggle room that the guest stars could return but that they don't have to. It is a narrow line to walk, but it shows the care and craft that went into manga better than any story summary.



Karakuri Odette, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Thursday, July 30, 2009

Ikigami: The Ultimate Limit, vol. 1

Story and Art by Motoro Mase
Published in the US by Viz


Slugline: Worst Government Health Plan Ever!

Fijimoto has started a job with a government ministry as a messenger of Ikigami. This government has decided so that the citizens will live to their fullest, some have to die. All citizens receive immunizations and in those immunizations some receive a capsule that will kill them at a predetermined date and time between the age of 18 to 24. Their only warning is that 24 hours before their death, the victims receive an Ikigami with their death information. Fujimoto questions the ethics of this, but not too loudly since social malcontents also receive a capsule. He delivers two Ikigami in this volume, one to victim of bullying who now has to wonder how to get revenge and the other to a street musician that has sold out in order to be a success that he will now never enjoy.

This series acts more along the lines of an anthology, with Fujimoto only being involved in the beginning of each story as the background of the Ikigami and the world that permits it is touched upon. The rest of the stories are about the last days of the victim and how they chose to use their death. These are character studies, as the victims have just a day forcing them to pare their goals and themselves down to fit that day. Despite the implicit questioning of Ikigami by the characters, on how there is no need for it to be used to bind the society together, in the two cases here the final acts of the victims are to help others, thus undercutting the argument against them. The strength of the title is in the character examinations rather than the overarching story which has too much useless infodumps.



Ikigami: The Ultimate Limit, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

Tuesday, May 12, 2009

Dogs Prelude, vol. 0

Story and Art by Shirow Miwa
Published in the US by Viz


Slugline: Percussively putting the pieces into play.

Dogs Prelude introduces four loosely connected characters that live in a noirish near future city. Each has their own drives and personality, and we see three out of the four at emotional turning points in their lives. For the fourth one, well his emotional damage is that he likes to shoot things when he goes into nicotine withdrawal. There is no unifying story in the volume, but because this is a prelude it is possible that the subtext of the four character's stories might be woven into a single overarching one. While there is a bit of over thinking and melodrama, the characters are interesting on the individual level and even if their stories are needlessly confused in order to make them more 'noir,' they are still engaging enough that I care that the characters' care about what is happening to them. This is reminiscent of Cowboy Bebop in tone, though no of the characters seem like direct analogues yet, though that comparison might give you an idea of whether you will appreciate it or not.



Dogs Prelude, vol. 0 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, April 21, 2009

BakéGyamon, vol. 1

Story and Art by Mitsuhisa Tamura with Original Concept by Kazuhiro Tamura
Published in the US by Viz


Slugline: Children's adventures that aren't as dumb as they first appear.

Sanshiro wants to have adventures, much like his missing father had. Unfortunately, he is still a child under the guardianship of his grandparents, who would prefer that he would give up all such foolish dreams and be an innkeeper like they are. They are helped in this goal by living on a small island, making it difficult for Sanshiro to get into trouble. But Sanshiro is not to be denied, so when a mysterious figure offers Sanshiro a chance to be in the game BakéGyamon, which is run by monsters on a Reverse-Japan empty of people, Sanshiro jumps at the chance for adventure. Not even the prize of single wish granted matters more to him than having an adventure. But while Sanshiro is enthusiastic, neither is he ignorant to the dangers of adventuring and he uses his monster allies and the fellow players he wins over to great effect.

You see a device to summon monsters, monster seals and the word 'game' together, you expect to see a thinly disguised collectible card game or an attempt to launch one. Add that Sanshiro starts the volume out as the typical over-excited naive guy, so while he never quite losses that aspect, it is a bit of a surprise that he gains a brain. He isn't the smartest guy in the volume, but he does show something more than just relying on his enthusiasm to get by. If this manga is an ad for card game, it is among the worst ones I've seen, since the creatures that they can summon change by scene and there isn't any particular key cards or the like. The manga's game is more like chess, where the point is to figure out how to use your particular piece (monster) to your best advantage rather than using the manga to showcase the creatures and gameplay. Rather than fighting, it is more like dealing with puzzles and challenges. In that way, the manga was a pleasant surprise, in that it feels no need to be what you expect, but instead is its own story.



BakéGyamon, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, March 03, 2009

Sayonara, Zetsubou-Sensei, vol. 1

By Koji Kumeta
Published in the US by Del Rey


Slugline: Transcending cliches by refusing to let go of the gag.

Itoshiki is a new teacher, but he is anything but excited by the challenge of his school and students. In fact, on the way to the school he tries to commit suicide by hanging himself, but a student saves him from trying to 'grow taller.' Having had family members attempt to 'grow taller' is something that the student gotten used and tries to retain a positive outlook. Her positive outlook is so strong in fact that the student can't see the truth of things right in front of her. At first the story revolves around how Itoshiki and the student's different outlooks clash but the story becomes more about the class Itoshiki teaches. The class is filled with students just as odd as Itoshiki, and as each one is revealed and detailed their eccentricities build on each other.

You have to admire the thoroughness of the gags. Each students represents one of the typical stereotypes you can find in manga, and each chapter adds another one to the mix. What makes this stand out is that these stereotypes are not being used as a storytelling shorthand, but are used as if they were real continuing characters with consequences to their actions. The stalker's line of her own stalkers first show up in her story, then repeatedly show up in the rest of the volume as other characters stumble across them. The gratuitous panty shot girl continues to do them long after her gag is established. Individually the characters and their actions may not be special, but later in the volume when all of the gags start interacting and building on each other, they move past idly amusing then annoying into the land of being genuinely funny.



Sayonara, Zetsubou-Sensei, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, February 24, 2009

Oishinbo: A la Carte, vol. 1

Story by Tetsu Kariya and Art by Akira Hanasaki
Published in the US by Viz

Slugline: Cooking that reveals more about the characters than the ingredients.

Yamaoka is the son of a famous gourmet, but has rejected his father's life and works. Of course, he unfortunately has been been assigned by the newspaper to cover Japanese cuisine and create the ultimate menu, leading him to multiple confrontations with his father, some of which he walks away the winner others less so. But each chapter of the story talks a little bit more about aspects of Japanese cuisine in factual terms.

This is actually a compilation of the some of the best episodes of the series, which has over 100 collected volumes. Which explains for a rather esoteric topic that the stories here are rather interesting, since they had more than two decades of story to choose from. The interest in these episodes are not in the minutiae of the cooking suggestions and techniques, but in what they represent to the characters. The volume presents a view of a Japan that is far more traditional than what is normally seen in manga. The protagonist is allowed to lose and not know it all, to the primary antagonist, his estranged father. Which both reinforces the traditional values in cooking but violates traditional storytelling rules by having the protagonist being the most competent. Sure, sometimes the actual story itself is simplistic, but there is some interesting balancing between the story and characters, and traditions in storytelling and society.



Oishinbo: A la Carte, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, January 20, 2009

Deja-Vu: Spring, Summer, Fall, Winter

Stories by Youn In-Wan and various artists
Released in the US by TokyoPop


Slugline: Love hurts. Over and over, with no escape.

This manwha has six stories that are connected by having been written by one author, using different different artist for each. Four of the stories are loosely linked together as two lovers repeatedly try to meet through history and fail to connect. It is somewhat unusual that each chapter of the Deja-Vu story is done by an different artist. One interesting story deals with the Japanese occupation of Korea during World War 2. At first it seemed like it would be a whitewash, but then it goes straight for the jugular with an unsympathetic but historically accurate note. I think the power of deja-vu, the 'repeating' nature of the love story, is oversold in the later chapters of the story, but the individual chapters can still fairly well on their own. I think the story without the love theme was actually one of the better ones, handling how behavior and philosophy interact in youth.



Deja-Vu: Spring, Summer, Fall, Winter is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, January 06, 2009

Gaba Kawa

Story and Art by Rie Takada
Released in the US by Viz


Slugline: How did this happen? A manga with a good ending?

Rara is a demon that has come to the mortal world to cause evil in her guise as a mortal high school student so that her powers will increase. Conversely, if she does good to humans she loses her powers. At first that is not her major concern, Rara went to the mortal world to find the demon of her dreams. One relatively simple misunderstanding later she thinks that a human is her dream demon, and lets herself feel for him. When the dream demon finally shows, she is no longer interested in him. As Rara falls further in love with Retsu, her own existence becomes ever more endangered as her powers start disappearing.

First of all, this manga actually had a decent ending. Most manga (and anime for that matter) seem to me to have weak or inconsistent endings. Maybe because this was just a one volume story, it didn't have a chance to sprawl out of control, but the final chapter I think could have worked no matter how long the series ran, as long as the story kept to the same concept. Now I don't want to oversell this, the ending was good but not so good that I giving up manga now that I have read the 'perfect' ending. But considering how often manga fails at endings, this was a welcome change of pace. The relatively concise and effective writing and the okay art rounds out the package.



Gaba Kawa is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, November 18, 2008

Nora: The Last Chronicle of Devildom, vol. 1

Story and Art by Kazunari Kakei
Released in the US by Viz Shonen Jump Advanced


Slugline: Death Note lite

Nora is a demon of an underworld army that is dedicated in maintaining control over demons and making sure that they do not bother the world of mortals. Unfortunately he has an attitude problem and so the demon general Dark Liege sends Nora to be bound to a human to teach him humility. Bad for Nora, good for Kazuma Nagari, a bored student president who is also a genius that has been given the mystical 'leash' for Nora and decides that he is going to teach his demon some manners. That is going to be an interesting challenge because Nora's natural form when he is not sealed into a human one is Cerberus, the giant hound better known as the guardian of the very gates of hell. But Nora is not very bright or very respectful of humans, leaving Kazumi to show Nora how smart but weak humans can defeat rogue demons and the demon Resistance.

This series is not anywhere as harsh as Death Note was, but Kazuma shows some of Light's casual cruelty and being too smart and controlled for his own good. Still it is nice to see any character in a manga reacting intellectually rather than emotionally. While to a certain extent these sort of plots rely on not having anything random happening to prevent the intellectual character's plan from going off without a hitch, the way Kazumi handles himself helps keep the story on this side of believable rather than moving into ludicrous territory. There is also the genre aspect of waiting until the last moment to unveil the character's power (in this case Nora) and trashing the opponent. Having Kazumi holding onto the keys of Nora's power and having his own agenda beyond just defeating the bad guys gives a rationale for that genre staple and makes it more interesting. It gives a solid reason for Nora to become more reliant on Kazumi and more sympathetic to humanity in general, even as it begins to cost Kazumi to do so. This all gives the manga an interesting and different spin from others than follow the same basic formula.

For those that are curious, here are our reviews for Death Note 1-6 and 7-10.



Nora: The Last Chronicle of Devildom, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Thursday, November 13, 2008

Gankutsuou, The Count of Monte Cristo, vol. 1

Manga by Mahiro Maeda, Scenario by Yura Ariwara and Planning by Mahiro Maeda and GONZO
Released in the US by Del Rey


Slugline: Good even for those allergic to reminders of high school English classes

Though I managed to miss reading The Count of Monte Cristo in my journey through high school I remember enough that it is story of revenge. This is a leisurely adaptation as the Count only begins moving his pieces into play in this volume against the three that conspired against him by gaining the friendship of their children, who of course are innocent of their parent's crimes. This is a science fiction adaptation, with spaceships and the like, but it is not too terribly updated, with the sense of old Europe, of nobility and tradition overwhelming any other aspect of the story. This manga is connected to the anime of the same title that was released a few years ago, and shares the same design sensibility, though the full effect is lost in the translation from a full color anime to a black and white manga. Not quite sure who is the protagonist here, the Count is a bit alienated from it seems humanity itself while the children of the villains are a little clueless, naive or distracted to really do that work. So there is no real single character to follow through here, but that just may be just the fault of the original material. I did like the character work, the understated bits and expressions, that work is what makes this interesting, not any newness of the story or the actual characters.



Gankutsuou, The Count of Monte Cristo, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Thursday, October 30, 2008

Shinobi Life, vol. 1

By Shoko Conami
Released in the US by TokyoPop


Slugline: Not just another time-travelling ninja love story. Really, I am not being sarcastic!

Beni wants to die especially if it can be her dad's fault. Her father feels no guilt over Beni's mother death/suicide and only haphazardly remembers to hire bodyguards to protect Beni from kidnapping attempts. But the latest one is foiled when a ninja literally falls out of the sky to rescue her. Kagetora has been swept through time away from Beni Hime-sama to his princess’s near identical descendant Beni. Uncertain about the strange world he finds himself in, Kagetora knows his duty is to protect Beni. Beni is confronted with two problems as a result, one is how to keep up the illusion she is Beni Hime-sama with the modern world is just some of grand deception and also how to resolve the growing feelings between Beni and Kagetora, especially considering his awareness of their ‘social rank’ differences.

For once, the central conceit of the story is tackled straight on and now allowed to linger. Often, series seem to hang on hilarious character misunderstandings long past their expiration date, being dragged out for so long that it ends up making the characters look clueless or deliberately stupid. Beni's attempt to keep Kagetora in the dark about his time travel and refusing to acknowledge their attraction could get old fast, and had already started to. It would have been better off if the situation had been resolved because of Beni's deliberate decision, though once they were on the path of that part of the story being resolved, the characters did not shy away. It's not like that all of the barriers to their relationship are now gone, or that Beni does not still need protection, though the remaining visible complications to their relationship come from Beni's life, which remains anything but simple.



Shinobi Life, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga

-Ferdinand

Tuesday, October 07, 2008

Dororo, vol. 1

By Osamu Tezuka
Published by Vertical Publishing


Slugline: The demon version of the game Operation.

It is hard to honestly review Tezuka's titles. His presence looms so large over the history of manga it's hard to separate the work from the creator, something that can be hard to accomplish even on less notable creators. Dororo is from Tezuka's later period, when he was transitioning to more mature works and exists at the juncture of horror and action. The main character, Hyakkimaru , is trying to recover the 48 body parts that his father gave away before his son's birth for power. Born alive, the remnants of the child kept mystically alive without the missing body parts grew up, using prosthetics and other artificial devices to appear human. But the various forms of death stalks him, and the only way he can become whole and get death off his trail is to hunt down the 48 demons, each time killing one having one of his body parts regenerating. The title of the series Dororo comes from the child thief that is following him, determine to steal Hyakkimaru's valuables (but the most valuable bits of him, his very body, has already been stolen) even though it seems to be more of an excuse for Dororo to follow Hyakkimaru's quest.

The other hard part of reviewing Tezuka is the fact that while he uses many genre conventions, that is because he is often creating those conventions. His art has not aged well, being very cartoony by modern standards. But while some of the characters seem thinly sketched, what is going on conveys a world that is terrible and cruel with people with even the best intentions inevitably being get punished. Even the main characters, Hyakkimaru and Dororo cannot afford to trust each other despite their 'friendship', because that is how this world works. I assume that this period is intended to evoke one of the civil war periods in feudal Japan, and at this time the only thing that makes sense is Hyakkimaru's search to reclaim itself. Each piece he reclaims is a gift he appreciates, which in turn reflects on the world around him. So despite the cartoony and simplistic veneer on top of the story, something deeper is going on, about how seeking oneself is more than just a selfish quest.



Dororo, vol. 1 is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand