Monday, June 26, 2006

Devil May Cry 3, v.1

by Suguro Chayamachi
Published in the U.S. by Tokyopop



Slugline: Dante, who ought to find a new job if he hates this one so much, is set on a collision course with his long-lost brother.

Let's face it, there's a reason why video games are not known as good source material for books or movies. It's because even the most story-oriented game is required to provide the players with fight sequences, level bosses or something to do. Like a summer blockbuster, the plot structure is well established and allows only a little room for the other three elements of the story: character, dialog and worldbuilding. Like summer blockbusters, they can be amusing but they won't do much more than that.

DMC3 is very much caught in the game plot structure. Dante shows up, fights, then goes somewhere else and fights some more. Things are told to him, and the reader by extension, but he is a passive receiver of it all. Strange, perhaps, to say that the guy with the two guns and the kung fu is passive, but he only goes where the story requires him to be and does what the story requires him to do. There's a little snarking on the side and a dollop of angst, but it's not much spice, to my tastes.

The art is competent and fans of the game may enjoy reliving their favorite sequences, but for the rest of us it's just some nice pictures and rather obvious use of Lewis Carroll characters. I ought to be able to hand out yellow cards for that sort of thing.



- Miranda

2 comments:

Anonymous said...

you guys suck you can't even do a bad ass game

Anonymous said...

The only bad game was Devil May Cry 2, which I think they realize that themselves... so you should really just be quiet and stop complaining. If you don't like the game, don't play it.