Thursday, September 25, 2008

Ghostbusters: Ghost Busted

Written by Yamashita and Johnson with Art by Delk, Lorenzo, Shelfer, Watson and Steinbach
Published by TokyoPop

Slugline: Just which version of the Ghostbusters are we dealing with here?

With a new Ghostbusters video game there has been efforts to revitalize the brand. There are six stories in this anthology, with the inner four chapters having linked subplots culminating in the fifth volume with unrelated stories first and sixth. It is a strange arrangement, with 2/3 of the book culminating in a final scene, then throwing something else there at the end. The art is not cohesive at all, and there are only a couple of stories where the art matches the story being told. The sad thing is the best story of the bunch in chapter 4 is completely undercut in subsequent chapters. Plus, it feels weird in that the creators are drawing inspiration from the various different incarnations of the Ghostbusters, from the two movies, the long running cartoon series and finally the ground breaking role playing game that was made based on the movies, that was infamous for it's bad puns. And for all I know, they may also have drawn upon the depictions in the recent video game. If they had drawn equally from all the sources, it wouldn't be so bad, but the different chapters seemed to draw on different aspects, so that the tone of the characters and story changed chapter to chapter. There are some nice moments, Winston gets a chance to shine in a way he so rarely got to, but the diverging creators of the volume seem to be unable to create a single version of the Ghostbusters that you can enjoy throughout the volume.

Ghostbusters: Ghost Busted is also available from Right Stuf, Intl., an online retailer specializing in anime and manga.

- Ferdinand

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